A scene from a game I wrote. This scene was motion captured on stage, featuring 3 actors and 2 additional voice actors.
An interactive prototype that led to the above scene. The goal was to highlight the interaction of altering the emotional states of character to get new outcomes.
Written prose for pickups and codex entries in a sci-fi game. These were scattered throughout the game for players to discover.
A character description sheet for use by the writing, art, marketing, and design team as reference.
A scene design document and narrative guide for a scene in a narrative game.